Shootie Cuties Game

I designed and developed a simple 2D shooter game

The Highlights

Determined creative direction and designed game assets

Game Art

Designed and created UI assets and implemented them in Unity

UI Design

Using Unity, designed and developed 3 level game.

Game Design & Development

The Details

Planning

To get started with brainstorming ideas, I sketched a few options for wireframes.

During this time I also tested existing tarot apps mentioned in my user survey. Something I noticed that other apps don’t do is guide users through the process of pulling a spread. How would an inexperienced user know what spread to use? And could an app give users an experience more similar to using a real deck?

While there are so many different directions this project could go, I decided to focus on:

  • Daily single card pull (only 3 screens, easy to implement)

  • Two 3 card spread options (Past/Present/Future and Current Situation/Obstacle/Advice)

  • Creating a more guided experience for 3 card spreads

Low Fidelity Prototype

Once I settled on the sketches, I made a low fidelity prototype in Figma to test out!

  • First Prototype: here

My test results presented a few issues to address as well as new features that could improve my app further:

  • There’s no back button! An easy fix to implement.

  • My testers said that they would like the ability to revisit spreads in a log. A more complex feature to implement, but not too drastic.

  • It was suggested to include a question or prompt after selecting a 3 card spread that could be included in each of the card focus screens (Past/Present/Future) to further help users focus when choosing their card

I added these changes and updated my prototype!

  • Second Prototype: here

Visual Design

Aesthetics will be a big part of making this app successful since most of the users I surveyed would try and use a tarot app based on the visual style. This is also how people tend to select physical tarot decks!

I wanted to make something unique - most tarot apps are dark and celestial. While there’s nothing wrong with that, I decided to aim for something a bit more light and friendly.

From here, I translated my ideas into a simple UI Kit in Figma: here!

Final Prototype

After over a year of on and off work on the Pocket Tarot project, the final prototype is complete!

With this version of the prototype, I’ve updated the graphics to reflect the visual direction.

I’ve learned SO much about prototyping, mobile app design, and user testing through this process. I found myself continuously redesigning this project because I had grown as a designer each time I went to work on this. Even now, I have ideas for how to improve this prototype - as it goes with any product design, there is always more to be done! But I’m happy with where this prototype has landed. At least for now!